


East Wind throws 2 dice to determine which wall to break.
Starting with the wall in front of East Wind, count anti-clockwise.
The player who sits where the count ends then throws 2 dice again to determine where in the wall the break is to be made. Add the numbers from the two throws together.
Starting from the right end of the wall, count towards the left. If the end of the wall is reached continue counting into the next wall.
Pick up the two tiles at the break point – the two tiles are called loose tiles – and put them on top of the tiles immediately to the right of the break so that the top-most tile lies furthest away from the break point. This is the end of the wall.
The tiles on the other side of the break point are the start of the wall. So when tiles come to be dealt from the wall it will be in a clockwise direction.
At the end of the wall the last seven pairs of tiles (including the loose tiles) are moved away from the rest of the wall. These detached tiles are called the kong box or dead wall.
It’s function is to provide replacement tiles for kongs, Flowers and Seasons. The loose tiles are taken in turn (the furthest from the end first) and replaced from the end of the kong box as required.
The session ends in a drawn game when the last tile in the live wall (the one before the kong-box) has been taken and played without Mah-Jong being called. This is called a “Wash-out”.
Note that the kong box is never replenished from the live wall. If the kong box is exhausted and another replacement tile is required then the game is drawn.

Kong box at start of game
Loose tiles
1
2
3
4
5
6
End of live wall
1st
2nd
3rd
Last tile

4
3
2
6
1
5
1
2
4
6
8
10
12
3
5
7
9
11
13
14
In this example, East Wind throws 6 then counts anti-clockwise to locate the wall in front of South Wind.
South Wind then throws 8. The sum of the two throws is 14. So he counts along the wall starting from his right.
If the sum of the two throws is greater than 18 then the count continues into the next wall.
Dealing begins from the start of the live wall


6
5
4
3
2
1




End of live wall
State of the wall after determining the break point and forming the kong box
Start of live wall