


The players choose to be East or West Wind (using the Wind discs or tiles)
No chows are allowed (so there’s no doubling of the score for no chows)
No player can go Mah-Jong until his hand contains 4 doubles or reaches 500 points
East Wind doesn’t pay/receive double his Mah-Jong score, nor pay/receive double a difference in scores
If the player going Mah-Jong has a lower score than his opponent then, after receiving the value of his hand, he must pay the difference between the two scores
The players choose from three winds, which must include East
No chows are allowed (so there’s no doubling of the score for no chows)
When the winds are rotated, East Wind must always exist and the two other winds correspond with the seating arrangement
If tallies are used, they are divided equally amongst the five players
The four Wind tiles and a White Dragon are used to determine the winds, the player choosing the dragon sitting out the first session
When the player who is East Wind doesn’t go Mah-Jong he retires, the winds rotate and the incoming player becomes North Wind
The player who sits out a session is called the Dreamer.