

|
Mah-Jong |
Mah-Jong in Chinese literally means “the game of the sparrows”. |
|
Major tile |
A Wind, Dragon or a suit tile numbered 1 or 9. |
|
Minor tile |
A suit tile numbered 2 to 8. It scores less than a Major tile. |
|
One for Mah-Jong |
When a player only requires one more tile to finish he must declare “One for Mah-Jong” and is said to be “Fishing” or “Calling”. |
|
Original call |
A term used to refer to the rare occasion when a player finds after his first discard that he holds a calling hand – one that is one tile away from Mah-Jong. If he does not alter his hand after this time (apart from taking the required tile) he is allowed an extra double. |
|
“Pow” |
Called by East Wind to stop the shuffling (or “washing”) of the tiles. |
|
Prevailing wind |
The prevailing wind always starts as East Wind and changes to South when every player has had a turn with it. If the game lasts long enough it eventually changes to West then North. Having a pung or kong of the prevailing wind doubles your score. |
|
Pung |
A set of 3 identical tiles. |
|
Robbing the kong |
Where a player takes a tile from the wall and makes a kong from an exposed pung, another player can “Rob the kong” in order to go Mah-Jong. |
|
Seasons |
Bonus tiles each usually with a picture relating to a season, though the depictions vary hugely between sets. |
|
Seat wind |
The wind belonging to the player sitting in a given position. |
|
Set |
A chow, a pung or a kong. Four sets are required to go Mah-Jong |
|
Special hands |
A set of Mah-Jong hands which are unlikely combinations of tiles, some not conforming to the usually 4 sets and a pair. Because they are difficult to get they attract a very high score, usually 500 or 1,000 points. The British game recognises 19 special hands (more than the traditional Chinese game). |
|
Suit |
There are 3 suits of tiles: Characters, Bamboos and Circles. Each suit consists of 36 tiles numbered 1 to 9, with 4 tiles for each number. |
|
Tallies |
Special tokens used to keep track of the number of points each player has and exchanged at the end of each session. |
|
Terminals |
The ones and nines of the suits. |
|
Tiles |
144 in a Mah-Jong set and traditionally made from ivory or bone, dove-tailed into bamboo. There are sometimes an additional 4 spare tiles and sometimes 4 joker tiles. |
|
Tong box |
Box used to contain wind discs and to indicate prevailing wind. Also called chuang-tzu. |
|
Wall |
The stack of unused tiles. The wall is built at the beginning of the game and tiles taken from it in a clockwise fashion. |
|
Wash |
The shuffling of the tiles before the walls are built. |
|
Wash-out |
A drawn game (when all the tiles from the live wall have been taken and no one has gone Mah-Jong). |
|
Wind of the round |
Also known as the prevailing wind. A pung or kong of this wind will double your score. |
|
Winds |
There are 4 sets of winds: East Wind, South Wind, West Wind and North Wind. |