Seven pairs of tiles, with the same numbers in any two of the suits. No Winds or
Dragons. Duplicate pairs are allowed.
Score when fishing: 200 points.
Four sets of three tiles, with the same numbers in the 3 different suits, plus a
pair of same numbers.
No Winds or Dragons.
Seven pairs of Ones / Nines / Winds / Dragons.
Special hands are unusual combinations of tiles which also allow the player to declare
Mah-Jong. Some need to remain concealed until fully formed. Others, which incorporate
pungs and kongs, need not.
By their nature, they are difficult to get and the beginner is perhaps wise to ignore
them at first.
What constitutes a special hand has been a particular source of controversy within
The following are recognised by the BMJA.
Pungs / Kongs of any one suit and a pair. No Winds, Dragons or chows.
Score when fishing: Double three times.
The basic score is doubled 3 times.
This does not include any points for Flowers or Seasons,
Working out the Players’ Scores
Calculating the Basic Score
Doubling Three Times
Scoring 500 Points
Scoring 1,000 Points
Paying the Winner
Paying the Other Players
Doubling for East Wind and the Limit
An Alternative Method of Paying
which are counted and doubled separately. See Doubling and Special Hands.